fileFormatVersion: 2
guid: e01890efd6dac9b4cab5010cb42128bd
ModelImporter:
  serializedVersion: 23
  fileIDToRecycleName:
    100000: armature
    100002: chest
    100004: f_middle.01.L
    100006: f_middle.01.R
    100008: f_middle.02.L
    100010: f_middle.02.R
    100012: f_middle.03.L
    100014: f_middle.03.R
    100016: foot.L
    100018: foot.R
    100020: forearm.L
    100022: forearm.R
    100024: hand.L
    100026: hand.R
    100028: head
    100030: hips
    100032: neck
    100034: shin.L
    100036: shin.R
    100038: shoulder.L
    100040: shoulder.R
    100042: spine
    100044: thigh.L
    100046: thigh.R
    100048: thumb.01.L
    100050: thumb.01.R
    100052: thumb.02.L
    100054: thumb.02.R
    100056: thumb.03.L
    100058: thumb.03.R
    100060: upper_arm.L
    100062: upper_arm.R
    100064: //RootNode
    100066: ZombieMesh
    400000: armature
    400002: chest
    400004: f_middle.01.L
    400006: f_middle.01.R
    400008: f_middle.02.L
    400010: f_middle.02.R
    400012: f_middle.03.L
    400014: f_middle.03.R
    400016: foot.L
    400018: foot.R
    400020: forearm.L
    400022: forearm.R
    400024: hand.L
    400026: hand.R
    400028: head
    400030: hips
    400032: neck
    400034: shin.L
    400036: shin.R
    400038: shoulder.L
    400040: shoulder.R
    400042: spine
    400044: thigh.L
    400046: thigh.R
    400048: thumb.01.L
    400050: thumb.01.R
    400052: thumb.02.L
    400054: thumb.02.R
    400056: thumb.03.L
    400058: thumb.03.R
    400060: upper_arm.L
    400062: upper_arm.R
    400064: //RootNode
    400066: ZombieMesh
    2100000: Zombie Skin
    2100002: Overall.002
    2100004: Bone
    2100006: Pupil
    2100008: Eyes
    2100010: Brain
    4300000: ZombieMesh
    7400000: enemy_attack
    9500000: //RootNode
    13700000: ZombieMesh
  externalObjects: {}
  materials:
    importMaterials: 1
    materialName: 0
    materialSearch: 1
    materialLocation: 1
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName: 
    rigImportErrors: 
    rigImportWarnings: 
    animationImportErrors: 
    animationImportWarnings: 
    animationRetargetingWarnings: 
    animationDoRetargetingWarnings: 0
    importAnimatedCustomProperties: 0
    importConstraints: 0
    animationCompression: 1
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    extraUserProperties: []
    clipAnimations:
    - serializedVersion: 16
      name: enemy_attack
      takeName: armature|Attack
      firstFrame: 0
      lastFrame: 60
      wrapMode: 0
      orientationOffsetY: 0
      level: 0
      cycleOffset: 0
      loop: 0
      hasAdditiveReferencePose: 0
      loopTime: 0
      loopBlend: 0
      loopBlendOrientation: 0
      loopBlendPositionY: 0
      loopBlendPositionXZ: 0
      keepOriginalOrientation: 0
      keepOriginalPositionY: 1
      keepOriginalPositionXZ: 0
      heightFromFeet: 0
      mirror: 0
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
      curves: []
      events: []
      transformMask: []
      maskType: 3
      maskSource: {instanceID: 0}
      additiveReferencePoseFrame: 0
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    useSRGBMaterialColor: 1
    importVisibility: 1
    importBlendShapes: 1
    importCameras: 1
    importLights: 1
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    optimizeMeshForGPU: 1
    keepQuads: 0
    weldVertices: 1
    preserveHierarchy: 0
    indexFormat: 0
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVPackMargin: 4
    useFileScale: 1
    previousCalculatedGlobalScale: 0.01
    hasPreviousCalculatedGlobalScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 3
    normalCalculationMode: 4
    legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
    blendShapeNormalImportMode: 1
    normalSmoothingSource: 0
  importAnimation: 1
  copyAvatar: 0
  humanDescription:
    serializedVersion: 2
    human: []
    skeleton: []
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    rootMotionBoneName: 
    hasTranslationDoF: 0
    hasExtraRoot: 0
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  animationType: 2
  humanoidOversampling: 1
  additionalBone: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: 
